Opfor150: Reconnaissance

 Premise: An enemy force has been detected operating out in the planet’s boonies.  High command has tasked your unit with locating and identifying the enemy so that they came initiate a strategic response.


Set up: Setup of the table with mutually agreeable terrain.


Deployment: Standard deployment. The recon force is considered to be the attackers.


Objectives:

Attackers:

+25 Supply for each unique enemy unit scanned with sensors

+100 Supply for withdrawing from the battle field from a friendly table edge with over 50% of your units after scanning at least 4 enemy units


Defenders:

+50 Supply if none of your units have been scanned by the 5th battle round

+150 Supply if none of your units have been scanned by the 10th battle round



Common Objectives:

+50 Supply - Zellbrigen: If there is a clan faction player who follows the rules of Zellbrigen through the entire battle they gain additional Supply

+10 Supply for every unit in forced withdrawal that successfully leaves from a friendly table edge.

+50 Supply to each player if the scenario is played using the night time rules.

+100 Supply if the enemy force is reduced to less than 50% of its starting units

+100 Supply if you have more than 50% of your force survive the battle


Mission End:  The mission ends when one force has been completely removed from the table.

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