Opfor150: Reconnaissance
Premise: An enemy force has been detected operating out in the planet’s boonies. High command has tasked your unit with locating and identifying the enemy so that they came initiate a strategic response.
Set up: Setup of the table with mutually agreeable terrain.
Deployment: Standard deployment. The recon force is considered to be the attackers.
Objectives:
Attackers:
+25 Supply for each unique enemy unit scanned with sensors
+100 Supply for withdrawing from the battle field from a friendly table edge with over 50% of your units after scanning at least 4 enemy units
Defenders:
+50 Supply if none of your units have been scanned by the 5th battle round
+150 Supply if none of your units have been scanned by the 10th battle round
Common Objectives:
+50 Supply - Zellbrigen: If there is a clan faction player who follows the rules of Zellbrigen through the entire battle they gain additional Supply
+10 Supply for every unit in forced withdrawal that successfully leaves from a friendly table edge.
+50 Supply to each player if the scenario is played using the night time rules.
+100 Supply if the enemy force is reduced to less than 50% of its starting units
+100 Supply if you have more than 50% of your force survive the battle
Mission End: The mission ends when one force has been completely removed from the table.
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