Opfor 150: Cadre

 Premise: Your unit is training new recruits for your employer and are currently out in the field for maneuvers.  Unfortunately an enemy raid has landed nearby and your rookie force is the only one close enough to intercept them. They must hold the line until a more experienced unit can relieve them


Set up: The defender should select three battlemechs and three pilots from their campaign roster to operate as the cadre trainers. The rest of their force is made up of the rookies they have been assigned to train and consists of nine light or medium mechs.  The light mechs have a skill of 5 and any medium mechs have a skill of six.


Deployment: Standard Deployment.


Objectives:

Attacker: 

+25 Supply for each rookie slain

+50 Supply for each cadre slain


Defender: At the start of the sixth battle round the defenders may begin to withdraw from the table.

+25 Supply for each enemy unit destroyed by a rookie

+15 Supply for each friendly unit that exits the table from a friendly table edge from the sixth battle round onward.


Common Objectives:

+50 Supply - Zellbrigen: If there is a clan faction player who follows the rules of Zellbrigen through the entire battle they gain additional Supply

+10 Supply for every unit in forced withdrawal that successfully leaves from a friendly table edge.


Bonus: The defender may add one rookie pilot to their campaign roster for free if that pilot killed an enemy mech and survived the battle.


Mission End:  The mission ends when one force has been completely removed from the table.

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